| Type | Name | Provisions | |
|---|---|---|---|
| ability | Lockdown | 10 | |
| stratagem | Magic Lamp | - | |
| unit | Ciri: Nova | 9 | |
| unit | Ffion var Gaernel | 9 | |
| unit | Kolgrim | 9 | |
| unit | Roach | 9 | |
| unit | Artorius Vigo | 8 | |
| artifact | Gorthur Gvaed | 8 | |
| unit | Hefty Helge | 8 | |
| unit | Knickers | 8 | |
| unit | Menno Coehoorn | 8 | |
| special | War Council | 8 | |
| unit | Cynthia | 7 | |
| unit | Roderick of Dun Tynne | 6 | |
| unit | Viper Witcher Mentor (x2) | 6 | |
| special | Coated Weapons (x2) | 5 | |
| unit | Hunting Pack (x2) | 5 | |
| special | Imperial Diplomacy | 5 | |
| unit | Viper Witcher (x2) | 5 | |
| special | Pact (x2) | 4 | |
| special | Tourney Joust (x2) | 4 |
Same list as last season, it actually received a buff by setting Viper Witcher Mentors to Adrenaline 3. I do like the idea of messing with your opponent’s deck, but the concept needs fine tuning. Apart from running Maxii there is little opponents can do about this apart from drawing their golds round one as they might not see them otherwise. When playing this deck, I get the distinct feeling that winning or losing is based solely on whether my opponent was able draw their high-end cards early on. Not the most satisfying deck to play.